Most of existing crowd simulation algorithms focus on the moving trajectories of individual agents, while collective group formations are often roughly learned from video examples...
—We propose a data-driven, multi-view body pose estimation algorithm for video. It can operate in uncontrolled environments with loosely calibrated and low resolution cameras and...
We propose a new multilevel framework for large-scale placement called MAPLE that respects utilization constraints, handles movable macros and guides the transition between global...
Myung-Chul Kim, Natarajan Viswanathan, Charles J. ...
Abstract. Automated verification of multi-threaded programs is difficult. Direct treatment of all possible thread interleavings by reasoning about the program globally is a prohib...
We present a theoretical framework and practical method for the automatic construction of simple, all-quadrilateral patch layouts on manifold surfaces. The resulting layouts are c...