The main goals of using simulations and Virtual Environments for Training/Learning (VET/L) are to avoid risks and unwanted consequences, to reduce training costs, and to promote tr...
Kahina Amokrane, Domitile Lourdeaux, Jean-Marie Bu...
We demonstrate a system designed to assist a visually impaired individual while moving in an unfamiliar environment. Small and economical color markers are placed in key locations...
Abstract. Ubiquitous computing research have extended traditional environments in the so–called Intelligent Environments. All of them use their capabilities for pursuing their in...
We present a novel approach to estimating depth from single omnidirectional camera images by learning the relationship between visual features and range measurements available dur...
Peloton is a sports simulator that uses the Virtual Reality Modeling Language (VRML) to create virtual environments for athletic training and competition. In particular, it create...
Gianpaolo U. Carraro, Mauricio Cortes, John T. Edm...