Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
We present a real-time algorithm to estimate the 3D
pose of a previously unseen face from a single range im-
age. Based on a novel shape signature to identify noses in
range ima...
Computer vision techniques have been applied for rapid
and accurate structure recovery in many fields. Most methods
perform poorly in areas containing little or no texture
and i...
Rohith MV, Gowri Somanath, Debra Norris, Jennifer ...
We consider the problem of estimating the depth of each pixel in a scene from a single monocular image. Unlike traditional approaches [18, 19], which attempt to map from appearanc...
In this paper, we propose a high-order graph matching formulation to address non-rigid surface matching. The singleton terms capture the geometric and appearance similarities (e.g...
Yun Zeng, Chaohui Wang, Yang Wang, Xianfeng Gu, Di...