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CHI
2006
ACM
16 years 4 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
CVPR
2008
IEEE
16 years 4 months ago
Real-Time Face Pose Estimation from Single Range Images
We present a real-time algorithm to estimate the 3D pose of a previously unseen face from a single range im- age. Based on a novel shape signature to identify noses in range ima...
Michael D. Breitenstein, Daniel Küttel, Thiba...

Publication
583views
16 years 1 months ago
A Camera flash based projector system for true scale metric reconstruction
Computer vision techniques have been applied for rapid and accurate structure recovery in many fields. Most methods perform poorly in areas containing little or no texture and i...
Rohith MV, Gowri Somanath, Debra Norris, Jennifer ...
CVPR
2010
IEEE
16 years 23 days ago
Single Image Depth Estimation From Predicted Semantic Labels
We consider the problem of estimating the depth of each pixel in a scene from a single monocular image. Unlike traditional approaches [18, 19], which attempt to map from appearanc...
Beyang Liu, Stephen Gould, Daphne Koller
CVPR
2010
IEEE
16 years 10 days ago
Dense Non-rigid Surface Registration Using High-Order Graph Matching
In this paper, we propose a high-order graph matching formulation to address non-rigid surface matching. The singleton terms capture the geometric and appearance similarities (e.g...
Yun Zeng, Chaohui Wang, Yang Wang, Xianfeng Gu, Di...