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EUSAI
2007
Springer
14 years 2 months ago
Expected Information Needs of Parents for Pervasive Awareness Systems
This paper examines the communication needs of busy parents that can be served by awareness systems: systems supporting a continuous and semi-automated flow of information about th...
Vassilis-Javed Khan, Panos Markopoulos, Boris E. R...
DIGRA
2005
Springer
14 years 2 months ago
Presence experience in mobile gaming
As a growing number of people play computer games with small-screen mobile devices such as handheld computers, mobile phones and handheld game consoles, it is important to know wh...
Jari Laarni, Niklas Ravaja, Timo Saari
FOSSACS
2004
Springer
14 years 2 months ago
Reasoning about Dynamic Policies
People often need to reason about policy changes before they are adopted. For example, suppose a website manager knows that users want to enter her site without going through the w...
Riccardo Pucella, Vicky Weissman
BCSHCI
2009
13 years 10 months ago
Dramaturgical capitalization of positive emotions: the answer for Facebook success?
Although user behavior in the popular Facebook social network site has been intensely investigated since the site came live in 2004, we know little about users' emotions and ...
Corina Sas, Alan J. Dix, Jennefer Hart, Ronghui Su
MM
2010
ACM
146views Multimedia» more  MM 2010»
13 years 9 months ago
The idiap wolf corpus: exploring group behaviour in a competitive role-playing game
In this paper we present the Idiap Wolf Database. This is a audio-visual corpus containing natural conversational data of volunteers who took part in a competitive role-playing ga...
Hayley Hung, Gokul Chittaranjan