The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. ...
This paper describes an approach to robotic control that is patterned after models of human skill acquisition. The intent is to develop robots capable of learning how to accomplis...
Enabling a domain expert to maintain his own knowledge in a Knowledge Based System has long been an ideal for the Knowledge Engineering community. In this paper we report on our ex...
Multiple Classification Ripple Down Rules (MCRDR) is a simple and effective knowledge acquisition technique that produces representations, or knowledge maps, of a human expert’s ...
We present a game-based interface for acquiring common sense knowledge. In addition to being interactive and entertaining, our interface guides the knowledge acquisition process t...
Robert Speer, Jayant Krishnamurthy, Catherine Hava...