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» Knowledge Acquisition Evaluation Using Simulated Experts
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AAAI
2008
13 years 10 months ago
Simulation-Based Approach to General Game Playing
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. ...
Hilmar Finnsson, Yngvi Björnsson
IJCAI
1989
13 years 8 months ago
Integrating Knowledge-Based System and Neural Network Techniques for Robotic Skill Acquisition
This paper describes an approach to robotic control that is patterned after models of human skill acquisition. The intent is to develop robots capable of learning how to accomplis...
David Handelman, Stephen Lane, Jack Gelfand
IEAAIE
2000
Springer
13 years 11 months ago
Maintenance of KBS's by Domain Experts: The Holy Grail in Practice
Enabling a domain expert to maintain his own knowledge in a Knowledge Based System has long been an ideal for the Knowledge Engineering community. In this paper we report on our ex...
Arne Bultmann, Joris Kuipers, Frank van Harmelen
HIS
2003
13 years 9 months ago
Rated MCRDR: Finding non-Linear Relationships Between Classifications in MCRDR
Multiple Classification Ripple Down Rules (MCRDR) is a simple and effective knowledge acquisition technique that produces representations, or knowledge maps, of a human expert’s ...
Richard Dazeley, Byeong Ho Kang
IUI
2009
ACM
14 years 4 months ago
An interface for targeted collection of common sense knowledge using a mixture model
We present a game-based interface for acquiring common sense knowledge. In addition to being interactive and entertaining, our interface guides the knowledge acquisition process t...
Robert Speer, Jayant Krishnamurthy, Catherine Hava...