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TOG
2002
114views more  TOG 2002»
13 years 7 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk
ESOP
2000
Springer
13 years 11 months ago
A Calculus for Compiling and Linking Classes
Abstract. We describe a low-level calculus, called ink (pronounced "links"), designed to serve as an intermediate representation in compilers for class-based objectorient...
Kathleen Fisher, John H. Reppy, Jon G. Riecke
SAC
2005
ACM
14 years 1 months ago
A two-dimensional separation of concerns for compiler construction
During language evolution, compiler construction is usually d along two dimensions: defining new abstract syntax tree (AST) classes, or adding new operations. In order to facilita...
Xiaoqing Wu, Suman Roychoudhury, Barrett R. Bryant...
CASES
2006
ACM
14 years 1 months ago
Automatic performance model construction for the fast software exploration of new hardware designs
Developing an optimizing compiler for a newly proposed architecture is extremely difficult when there is only a simulator of the machine available. Designing such a compiler requ...
John Cavazos, Christophe Dubach, Felix V. Agakov, ...
DLS
2010
277views Languages» more  DLS 2010»
13 years 5 months ago
Factor: a dynamic stack-based programming language
Factor is a new dynamic object-oriented programming language. It began as an embedded scripting language and evolved to a mature application development language. The language has...
Sviatoslav Pestov, Daniel Ehrenberg, Joe Groff