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» Knowledge Base Compilation and the Language Design Game
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PLDI
1997
ACM
13 years 11 months ago
Flick: A Flexible, Optimizing IDL Compiler
An interface definition language (IDL) is a nontraditional language for describing interfaces between software components. IDL compilers generate “stubs” that provide separat...
Eric Eide, Kevin Frei, Bryan Ford, Jay Lepreau, Ga...
IFIP
2009
Springer
13 years 5 months ago
A User Interface for a Game-Based Protocol Verification Tool
We present a platform that allows a protocol researcher to specify the sequence of games from an initial protocol to a protocol where the security property under consideration can ...
Peeter Laud, Ilja Tsahhirov
IEE
2007
126views more  IEE 2007»
13 years 7 months ago
Computer games software factory and edutainment platform for microsoft .NET
— This paper presents an environment targeted at computer games development industrialization in the .NET Platform. A computer game product line definition and its architecture a...
André Wilson Brotto Furtado, André L...
POPL
2002
ACM
14 years 7 months ago
Towards automatic construction of staged compilers
Some compilation systems, such as offline partial evaluators and selective dynamic compilation systems, support staged optimizations. A staged optimization is one where a logicall...
Matthai Philipose, Craig Chambers, Susan J. Eggers
CICLING
2005
Springer
14 years 1 months ago
Design and Development of a System for the Detection of Agreement Errors in Basque
This paper presents the design and development of a system for the detection and correction of syntactic errors in free texts. The system is composed of three main modules: a) a ro...
Arantza Díaz de Ilarraza Sánchez, Ko...