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» Knowledge Base Compilation and the Language Design Game
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COMPSAC
2005
IEEE
14 years 1 months ago
Agent Oriented Programming Based on SLABS
SLABS is a formal specification language designed for modular and composable specification of multi-agent systems. This paper reports our attempts to support SLABS at the level ...
Ji Wang, Rui Shen, Hong Zhu
GAMEON
2003
13 years 8 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
IPSN
2009
Springer
14 years 2 months ago
Archetype-based design: Sensor network programming for application experts, not just programming experts
Sensor network application experts such as biologists, geologists, and environmental engineers generally have little experience with, and little patience for, general-purpose and ...
Lan S. Bai, Robert P. Dick, Peter A. Dinda
AOSD
2007
ACM
13 years 11 months ago
A static aspect language for checking design rules
Design rules express constraints on the behavior and structure of a program. These rules can help ensure that a program follows a set of established practices, and avoids certain ...
Clint Morgan, Kris De Volder, Eric Wohlstadter
AI
2003
Springer
14 years 22 days ago
Pattern-Based AI Scripting Using ScriptEase
Creating realistic artificially-intelligent characters is seen as one of the major challenges of the commercial games industry. Historically, character behavior has been specifie...
Matthew McNaughton, James Redford, Jonathan Schaef...