Sciweavers

602 search results - page 24 / 121
» Knowledge Base Compilation and the Language Design Game
Sort
View
FPCA
1995
13 years 11 months ago
Pi-Calculus, Dialogue Games and PCF
Game semantics is an unusual denotational semantics in that it captures the intensional (or algorithmic) and dynamical aspects of the computation. This makes it an ideal semantica...
J. M. E. Hyland, C.-H. Luke Ong
IUI
2009
ACM
14 years 4 months ago
An interface for targeted collection of common sense knowledge using a mixture model
We present a game-based interface for acquiring common sense knowledge. In addition to being interactive and entertaining, our interface guides the knowledge acquisition process t...
Robert Speer, Jayant Krishnamurthy, Catherine Hava...
JAIR
2007
75views more  JAIR 2007»
13 years 7 months ago
The Language of Search
This paper is concerned with a class of algorithms that perform exhaustive search on propositional knowledge bases. We show that each of these algorithms defines and generates a ...
Jinbo Huang, Adnan Darwiche
JSS
2008
93views more  JSS 2008»
13 years 7 months ago
A language for high-level description of adaptive web systems
This paper focuses on the proposal, design, and implementation of AWL, the Adaptive Web Language. Also, an example application named PENS is explained and implemented in AWL. AWL ...
S. Hossein Sadat-Mohtasham, Ali A. Ghorbani
CL
2008
Springer
13 years 7 months ago
Efficient exception handling in Java bytecode-to-C ahead-of-time compiler for embedded systems
One of the most promising approaches to Java acceleration in embedded systems is a bytecode-to-C ahead-of-time compiler (AOTC). It improves the performance of a Java virtual machi...
Dong-Heon Jung, Jong Kuk Park, Sung-Hwan Bae, Jaem...