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» Knowledge Base Compilation and the Language Design Game
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CASES
2006
ACM
14 years 16 days ago
Reaching fast code faster: using modeling for efficient software thread integration on a VLIW DSP
When integrating software threads together to boost performance on a processor with instruction-level parallel processing support, it is rarely clear which code regions should be ...
Won So, Alexander G. Dean
AMAST
2008
Springer
13 years 10 months ago
Verification of Java Programs with Generics
Several proof systems allow the formal verification of Java programs, and a specification language was specifically designed for Java. However, none of these systems support generi...
Kurt Stenzel, Holger Grandy, Wolfgang Reif
COLING
2000
13 years 10 months ago
A Model of Competence for Corpus-Based Machine Translation
A translation is a conversion from a source language into a target language preserving the meaning. A huge number of techniques and computational approaches have been experimented...
Michael Carl
AIIDE
2008
13 years 11 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
OWLED
2008
13 years 10 months ago
Representing Product Designs Using a Description Graph Extension to OWL 2
Product development requires the ability to check design consistency, to verify design properties, and to answer questions about a design's possible implementations. These tas...
Henson Graves