Sciweavers

1617 search results - page 176 / 324
» Knowledge Condition Games
Sort
View
ECAI
2008
Springer
14 years 17 days ago
Modeling the Dynamics of Mood and Depression
Both for developing human-like virtual agents and for developing intelligent systems that make use of knowledge about the emotional state of the user, it is important to model the ...
Fiemke Both, Mark Hoogendoorn, Michel C. A. Klein,...
FLAIRS
2004
14 years 5 days ago
Product-based Causal Networks and Quantitative Possibilistic Bases
In possibility theory, there are two kinds of possibilistic causal networks depending if possibilistic conditioning is based on the minimum or on the product operator. Similarly t...
Salem Benferhat, Faiza Khellaf, Aïcha Mokhtar...
IADIS
2003
14 years 5 days ago
Deriving the Optimal Modality Combination for Searching in Multidimensional Databases
The European MIAMM-project (Multidimensional Information Access using Multiple Modalities) develops new concepts and techniques for multimodal dialogs that allow for fast and natu...
Myra P. van Esch-Bussemakers, Anita H. M. Cremers,...
ECIS
2000
14 years 4 days ago
Semantic Event Model and its Implication on Situation Detection
- Events are at the core of reactive applications, which have become popular in many domains. Contemporary modeling tools lack the capability express the event semantics and relati...
Asaf Adi, David Botzer, Opher Etzion
DAGM
2010
Springer
13 years 12 months ago
Probabilistic Multi-class Scene Flow Segmentation for Traffic Scenes
A multi-class traffic scene segmentation approach based on scene flow data is presented. Opposed to many other approaches using color or texture features, our approach is purely ba...
Alexander Barth, Jan Siegemund, Annemarie Mei&szli...