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CHI
2009
ACM
14 years 11 months ago
From interaction to trajectories: designing coherent journeys through user experiences
The idea of interactional trajectories through interfaces has emerged as a sensitizing concept from recent studies of tangible interfaces and interaction in museums and galleries....
Steve Benford, Gabriella Giannachi, Boriana Koleva...
KDD
2009
ACM
190views Data Mining» more  KDD 2009»
14 years 11 months ago
Named entity mining from click-through data using weakly supervised latent dirichlet allocation
This paper addresses Named Entity Mining (NEM), in which we mine knowledge about named entities such as movies, games, and books from a huge amount of data. NEM is potentially use...
Gu Xu, Shuang-Hong Yang, Hang Li
PPOPP
2010
ACM
14 years 7 months ago
Symbolic prefetching in transactional distributed shared memory
We present a static analysis for the automatic generation of symbolic prefetches in a transactional distributed shared memory. A symbolic prefetch specifies the first object to be...
Alokika Dash, Brian Demsky
ROBOCUP
2009
Springer
150views Robotics» more  ROBOCUP 2009»
14 years 5 months ago
Communicating among Robots in the RoboCup Middle-Size League
Abstract. The RoboCup Middle-Size League robotic soccer competitions pose a real cooperation problem for teams of mobile autonomous robots. In the current state-of-practice coopera...
Frederico Santos, Luís Almeida, Luís...
FDG
2009
ACM
14 years 5 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr