Sciweavers

1617 search results - page 255 / 324
» Knowledge Condition Games
Sort
View
TOG
2002
114views more  TOG 2002»
13 years 8 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk
JBCS
2010
152views more  JBCS 2010»
13 years 7 months ago
Evolution support in heterogeneous service-oriented landscapes
We present an incarnation of the Enterprise Physics vision sketched in [3] that provides automatic or semi-automatic support for evolution and change management in heterogeneous le...
Tiziana Margaria, Bernhard Steffen, Christian Kubc...
KI
2010
Springer
13 years 7 months ago
A Testbed for Adaptive Human-Robot Collaboration
Abstract. This paper presents a novel method for developing and evaluating intelligent robot behavior for joint human-robot activities. We extended a physical simulation of an auto...
Alexandra Kirsch, Yuxiang Chen
TCIAIG
2010
13 years 4 months ago
Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution
In this paper, we applied online neuroevolution to evolve nonplayer characters for The Open Racing Car Simulator (TORCS). While previous approaches allowed online learning with per...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
INFOCOM
2011
IEEE
13 years 28 days ago
To preempt or not: Tackling bid and time-based cheating in online spectrum auctions
—Online spectrum auctions offer ample flexibility for bidders to request and obtain spectrum on-the-fly. Such flexibility, however, opens up new vulnerabilities to bidder mani...
Lara B. Deek, Xia Zhou, Kevin C. Almeroth, Haitao ...