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CONSTRAINTS
1998
62views more  CONSTRAINTS 1998»
15 years 3 months ago
Learning Game-Specific Spatially-Oriented Heuristics
This paper describes an architecture that begins with enough general knowledge to play any board game as a novice, and then shifts its decision-making emphasis to learned, game-sp...
Susan L. Epstein, Jack Gelfand, Esther Lock
PODC
1989
ACM
15 years 8 months ago
Knowledge, Probability, and Adversaries
: What should it mean for an agent to know or believe an assertion is true with probability :99? Di erent papers FH88, FZ88, HMT88] give di erent answers, choosing to use quite di ...
Joseph Y. Halpern, Mark R. Tuttle
137
Voted
ACG
2009
Springer
15 years 10 months ago
Adding Expert Knowledge and Exploration in Monte-Carlo Tree Search
Abstract. We present a new exploration term, more efficient than classical UCT-like exploration terms. It combines efficiently expert rules, patterns extracted from datasets, All-M...
Guillaume Chaslot, Christophe Fiter, Jean-Baptiste...
109
Voted
AAAI
2006
15 years 5 months ago
Walk the Talk: Connecting Language, Knowledge, and Action in Route Instructions
Following verbal route instructions requires knowledge of language, space, action and perception. We present MARCO, an agent that follows free-form, natural language route instruc...
Matt MacMahon, Brian Stankiewicz, Benjamin Kuipers
ECAI
2004
Springer
15 years 9 months ago
From Knowledge-Based Programs to Graded Belief-Based Programs Part I: On-Line Reasoning
Knowledge-based programs (KBPs) are a powerful notion for expressing action policies in which branching conditions refer to implicit knowledge and call for a deliberation task at e...
Noël Laverny, Jérôme Lang