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» Knowledge Granularity and Action Selection
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ATAL
2006
Springer
13 years 11 months ago
Teaching new teammates
Knowledge transfer between expert and novice agents is a challenging problem given that the knowledge representation and learning algorithms used by the novice learner can be fund...
Doran Chakraborty, Sandip Sen
AAAI
2012
11 years 10 months ago
Generalized Monte-Carlo Tree Search Extensions for General Game Playing
General Game Playing (GGP) agents must be capable of playing a wide variety of games skillfully. Monte-Carlo Tree Search (MCTS) has proven an effective reasoning mechanism for thi...
Hilmar Finnsson
JIRS
2000
144views more  JIRS 2000»
13 years 7 months ago
An Integrated Approach of Learning, Planning, and Execution
Agents (hardware or software) that act autonomously in an environment have to be able to integrate three basic behaviors: planning, execution, and learning. This integration is man...
Ramón García-Martínez, Daniel...
ISDA
2005
IEEE
14 years 1 months ago
Agent-oriented Design for Network Survivability
Intelligent behavior is the selection of actions based on knowledge. The design of the Fuzzy Adaptive Survivability Tool (FAST) agents and their intelligent behavior is explained....
Mehdi Shajari, Ali A. Ghorbani
ATAL
1995
Springer
13 years 11 months ago
Formalising Motivational Attitudes of Agents
In this paper we present a formalisation of motivational attitudes, the attitudes that are the driving forces behind the actions of agents. We consider the statics of these attitu...
Bernd van Linder, Wiebe van der Hoek, John-Jules C...