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CHI
2009
ACM
16 years 5 months ago
Improving with age: designing enduring interactive products
This study explores people's relationships with digital and non-digital objects in the home--with an eye toward the ways in which products improve rather than deteriorate ove...
William Odom, James Pierce
KDD
2004
ACM
148views Data Mining» more  KDD 2004»
16 years 5 months ago
Fast discovery of connection subgraphs
We define a connection subgraph as a small subgraph of a large graph that best captures the relationship between two nodes. The primary motivation for this work is to provide a pa...
Christos Faloutsos, Kevin S. McCurley, Andrew Tomk...
CHI
2007
ACM
16 years 5 months ago
Gazetop: interaction techniques for gaze-aware tabletops
GazeTop is a tabletop system that tracks multi-user eye movement in a co-located setting. Knowledge of eye movement is highly relevant to tabletop interaction: eyes can point to d...
David Holman
128
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CHI
2002
ACM
16 years 5 months ago
Design as a minority discipline in a software company: toward requirements for a community of practice
This paper provides a description of designers' work practices in a software company. We describe a participatory analysis of the diversity of working relations and roles of ...
Michael J. Muller, Kenneth Carey
CHI
2001
ACM
16 years 5 months ago
Time Aura: interfaces for pacing
Historically one of the visions for human-computer symbiosis has been to augment human intelligence and extend people's cognitive abilities. In this paper, we present two vis...
Lena Mamykina, Elizabeth D. Mynatt, Michael A. Ter...