ed underlying grid infrastructure to an application) allowed us to reuse an existing game engine without the need to make any significant changes to it. In this paper we examine th...
Glenn Deen, Matthew Hammer, John Bethencourt, Iris...
Aspect-oriented concepts are currently introduced in early stages of software development to achieve better separation of concerns. However, at the architecture level, there exists...
Modern integrated development environments (IDEs) provide programmers with a variety of sophisticated tools for program visualization and manipulation. These tools assist the prog...
We present a new technique to render in real time objects which have part of their high frequency geometric detail encoded in bump maps. It is based on the quantization of normal-...
Marco Tarini, Paolo Cignoni, Claudio Rocchini, Rob...
This paper presents a dependability oriented, fault tolerance based system design, development, and deployment approach. The approach relies on an architectural framework, which a...
Domenico Cotroneo, Nicola Mazzocca, Luigi Romano, ...