There is a wealth of theoretical knowledge about the developmental abilities and skills of children. However, this knowledge is not readily accessible to designers of interactive ...
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary games with incomplete/imperfect information. Learning—without human interventionâ...
We consider the role played by the concept of action in AI. We first briefly summarize the advantages and limitations of past approaches to taking the concept as primitive, as emb...
This paper presents an approach for modelling interactions between users and systems in the Unifying Theories of Programming. Working in the predicate calculus, we outline generic ...
Action formalisms like the fluent calculus have been developed to endow logic-based agents with the abilities to reason about the effects of actions, to execute high-level strateg...