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TVCG
2008
128views more  TVCG 2008»
15 years 5 months ago
AD-Frustum: Adaptive Frustum Tracing for Interactive Sound Propagation
We present an interactive algorithm to compute sound propagation paths for transmission, specular reflection and edge diffraction in complex scenes. Our formulation uses an adaptiv...
Anish Chandak, Christian Lauterbach, Micah T. Tayl...
COMGEO
1999
ACM
15 years 5 months ago
Optimal triangulation and quadric-based surface simplification
Many algorithms for reducing the number of triangles in a surface model have been proposed, but to date there has been little theoretical analysis of the approximations they produ...
Paul S. Heckbert, Michael Garland
PRL
2002
87views more  PRL 2002»
15 years 5 months ago
Estimating facial pose using shape-from-shading
This paper reports the application of a recently developed shape-from-shading technique to estimate facial pose. The shape-from-shading algorithm uses a new geometric technique fo...
Kwang Nam Choi, Philip L. Worthington, Edwin R. Ha...
TOG
2008
120views more  TOG 2008»
15 years 5 months ago
Shading-based surface editing
We present a system for free-form surface modeling that allows a user to modify a shape by changing its rendered, shaded image using stroke-based drawing tools. User input is tran...
Yotam I. Gingold, Denis Zorin
ISVC
2010
Springer
15 years 4 months ago
Markov Random Field-Based Clustering for the Integration of Multi-view Range Images
Abstract. Multi-view range image integration aims at producing a single reasonable 3D point cloud. The point cloud is likely to be inconsistent with the measurements topologically ...
Ran Song, Yonghuai Liu, Ralph R. Martin, Paul L. R...