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CGF
2008
217views more  CGF 2008»
13 years 9 months ago
A Flexible Kernel for Adaptive Mesh Refinement on GPU
We present a flexible GPU kernel for adaptive on-the-fly refinement of meshes with arbitrary topology. By simply reserving a small amount of GPU memory to store a set of adaptive ...
Tamy Boubekeur, Christophe Schlick
CGF
2008
144views more  CGF 2008»
13 years 9 months ago
High Performance GPU-based Proximity Queries using Distance Fields
Proximity queries such as closest point computation and collision detection have many applications in computer graphics, including computer animation, physics-based modeling, augm...
T. Morvan, M. Reimers, E. Samset
CGF
2008
93views more  CGF 2008»
13 years 9 months ago
Local Volume Preservation for Skinned Characters
Generating plausible deformations of a character skin within the standard production pipeline is a challenge. This paper presents a volume preservation method dedicated to skinned...
Damien Rohmer, Stefanie Hahmann, Marie-Paule Cani
COMGEO
2008
ACM
13 years 9 months ago
Recursive geometry of the flow complex and topology of the flow complex filtration
The flow complex is a geometric structure, similar to the Delaunay tessellation, to organize a set of (weighted) points in Rk. Flow shapes are topological spaces corresponding to ...
Kevin Buchin, Tamal K. Dey, Joachim Giesen, Matthi...
CGF
2006
128views more  CGF 2006»
13 years 9 months ago
Computing discrete shape operators on general meshes
Discrete curvature and shape operators, which capture complete information about directional curvatures at a point, are essential in a variety of applications: simulation of defor...
Eitan Grinspun, Yotam I. Gingold, Jason Reisman, D...