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» L-systems in Geometric Modeling
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TOG
2008
109views more  TOG 2008»
13 years 10 months ago
Geometric skinning with approximate dual quaternion blending
Skinning of skeletally deformable models is extensively used for real-time animation of characters, creatures and similar objects. The standard solution, linear blend skinning, ha...
Ladislav Kavan, Steven Collins, Jirí Z&aacu...
PAMI
2000
127views more  PAMI 2000»
13 years 9 months ago
Geometric Camera Calibration Using Circular Control Points
Modern CCD cameras are usually capable of a spatial accuracy greater than 1/50 of the pixel size. However, such accuracy is not easily attained due to various error sources that c...
Janne Heikkilä
ICCS
2005
Springer
14 years 3 months ago
A Comparative Study of Acceleration Techniques for Geometric Visualization
Abstract. Nowadays computer graphics hardware presents a series of characteristics, such as AGP memory, vertex cache, etc., that can be used for real-time rendering. The aim of thi...
Pascual Castelló, J. Francisco Ramos, Migue...
AVBPA
2001
Springer
117views Biometrics» more  AVBPA 2001»
14 years 2 months ago
Hand Recognition Using Implicit Polynomials and Geometric Features
Person identification and verification using biometric methods is getting more and more important in today’s information society; resulting in increased utilization of systems th...
Cenker Öden, Aytül Erçil, Vedat T...
WSCG
2001
98views more  WSCG 2001»
13 years 11 months ago
Geometric Simplification for Efficient Occlusion Culling in Urban Scenes
Most occlusion culling algorithms select a subset of suitable occluder planes or geometries to exclude invisible objects from further visualization processing. Preferably these oc...
Rick Germs, Frederik W. Jansen