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» L-systems in Geometric Modeling
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119
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TOG
2008
109views more  TOG 2008»
15 years 3 months ago
Geometric skinning with approximate dual quaternion blending
Skinning of skeletally deformable models is extensively used for real-time animation of characters, creatures and similar objects. The standard solution, linear blend skinning, ha...
Ladislav Kavan, Steven Collins, Jirí Z&aacu...
141
Voted
PAMI
2000
127views more  PAMI 2000»
15 years 3 months ago
Geometric Camera Calibration Using Circular Control Points
Modern CCD cameras are usually capable of a spatial accuracy greater than 1/50 of the pixel size. However, such accuracy is not easily attained due to various error sources that c...
Janne Heikkilä
109
Voted
ICCS
2005
Springer
15 years 9 months ago
A Comparative Study of Acceleration Techniques for Geometric Visualization
Abstract. Nowadays computer graphics hardware presents a series of characteristics, such as AGP memory, vertex cache, etc., that can be used for real-time rendering. The aim of thi...
Pascual Castelló, J. Francisco Ramos, Migue...
111
Voted
AVBPA
2001
Springer
117views Biometrics» more  AVBPA 2001»
15 years 8 months ago
Hand Recognition Using Implicit Polynomials and Geometric Features
Person identification and verification using biometric methods is getting more and more important in today’s information society; resulting in increased utilization of systems th...
Cenker Öden, Aytül Erçil, Vedat T...
111
Voted
WSCG
2001
98views more  WSCG 2001»
15 years 5 months ago
Geometric Simplification for Efficient Occlusion Culling in Urban Scenes
Most occlusion culling algorithms select a subset of suitable occluder planes or geometries to exclude invisible objects from further visualization processing. Preferably these oc...
Rick Germs, Frederik W. Jansen