Point-based surface processing has developed into an attractive alternative to mesh-based processing techniques for a number of geometric modeling applications. By working with po...
Abstract. Deformable image registration in the presence of considerable contrast differences and large-scale size and shape changes represents a significant challenge for image r...
Linh K. Ha, Marcel Prastawa, Guido Gerig, John H. ...
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
In this paper, we present techniques for integratingconstraint and direct manipulation approaches to geometric modeling. Direct manipulation positioning techniques are augmented t...
We investigate a prototypical agent-based model, the Naming Game, on random geometric networks. The Naming Game is a minimal model, employing local communications that captures th...