Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using them for pre-visualization. They provide a low-co...
Arnav Jhala, Curtis Rawls, Samuel Munilla, R. Mich...
This paper proposes a declarative description of user interfaces that s from low-level implementation details. In particular, the user interfaces specified in our framework are exe...
A lot of research and work has been done in the past, to develop XML based user-interface definition languages. Also languages to describe graphics and animations were created. In...
Specifying user interfaces consists in a fundamental activity in the user interface development life cycle as it informs the subsequent steps. Good quality specifications could lea...
iary models in order to bridge the semantic gap between high-level, abstract user requirements and low-level, concrete programs and to support a stepwise refinement process. This d...