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AGENTS
2001
Springer
13 years 11 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
WETICE
2002
IEEE
13 years 12 months ago
On Communication Security in Wireless Ad-Hoc Sensor Networks
Networks of wireless microsensors for monitoring physical environments have emerged as an important new application area for the wireless technology. Key attributes of these new t...
Sasha Slijepcevic, Miodrag Potkonjak, Vlasios Tsia...
AAAI
2006
13 years 8 months ago
When Gossip is Good: Distributed Probabilistic Inference for Detection of Slow Network Intrusions
Intrusion attempts due to self-propagating code are becoming an increasingly urgent problem, in part due to the homogeneous makeup of the internet. Recent advances in anomalybased...
Denver Dash, Branislav Kveton, John Mark Agosta, E...
ITS
1998
Springer
213views Multimedia» more  ITS 1998»
13 years 11 months ago
Component-Based Construction of a Science Learning Space
We present a vision for learning environments, called Science Learning Spaces, that are rich in engaging content and activities, provide constructive experiences in scientific proc...
Kenneth R. Koedinger, Daniel D. Suthers, Kenneth D...
POLICY
2004
Springer
14 years 13 days ago
Policy-Based Mobile Ad Hoc Network Management
Ad hoc networking is the basis of the future military network-centric warfare architecture. Such networks are highly dynamic in nature, as mobile ad hoc networks are formed over w...
Ritu Chadha, Hong Cheng, Yuu-Heng Cheng, Cho-Yu Ja...