We describe a methodology for evolving Java bytecode, enabling the evolution of extant, unrestricted Java programs, or programs in other languages that compile to Java bytecode. B...
Abstract-- This paper describes a framework for constructing a three-dimensional immersive environment that can be used for training physical activities. The system is designed to ...
The ability to check memory references against their associated array/buffer bounds helps programmers to detect programming errors involving address overruns early on and thus avo...