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» Labeling images with a computer game
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NIPS
2007
13 years 9 months ago
Congruence between model and human attention reveals unique signatures of critical visual events
Current computational models of bottom-up and top-down components of attention are predictive of eye movements across a range of stimuli and of simple, fixed visual tasks (such a...
Robert J. Peters, Laurent Itti
SI3D
2006
ACM
14 years 2 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
SIGGRAPH
1997
ACM
14 years 7 days ago
Multiperspective panoramas for cel animation
We describe a new approach for simulating apparent camera motion through a 3D environment. The approach is motivated by a traditional technique used in 2D cel animation, in which ...
Daniel N. Wood, Adam Finkelstein, John F. Hughes, ...
CVPR
2004
IEEE
14 years 10 months ago
Improving Object Classification in Far-Field Video
Object classification in far-field video sequences is a challenging problem because of low resolution imagery and projective image distortion. Most existing far-field classificati...
Biswajit Bose, W. Eric L. Grimson
CVPR
2006
IEEE
14 years 10 months ago
Shape Guided Object Segmentation
We construct a Bayesian model that integrates topdown with bottom-up criteria, capitalizing on their relative merits to obtain figure-ground segmentation that is shape-specific an...
Eran Borenstein, Jitendra Malik