Current computational models of bottom-up and top-down components of attention are predictive of eye movements across a range of stimuli and of simple, fixed visual tasks (such a...
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
We describe a new approach for simulating apparent camera motion through a 3D environment. The approach is motivated by a traditional technique used in 2D cel animation, in which ...
Daniel N. Wood, Adam Finkelstein, John F. Hughes, ...
Object classification in far-field video sequences is a challenging problem because of low resolution imagery and projective image distortion. Most existing far-field classificati...
We construct a Bayesian model that integrates topdown with bottom-up criteria, capitalizing on their relative merits to obtain figure-ground segmentation that is shape-specific an...