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CVPR
2012
IEEE
11 years 10 months ago
Exemplar-based human action pose correction and tagging
The launch of Xbox Kinect has built a very successful computer vision product and made a big impact to the gaming industry; this sheds lights onto a wide variety of potential appl...
Wei Shen, Ke Deng, Xiang Bai, Tommer Leyvand, Bain...
TOG
2008
293views more  TOG 2008»
13 years 7 months ago
A perceptually validated model for surface depth hallucination
Capturing detailed surface geometry currently requires specialized equipment such as laser range scanners, which despite their high accuracy, leave gaps in the surfaces that must ...
Mashhuda Glencross, Gregory J. Ward, Francho Melen...
CVPR
2009
IEEE
15 years 3 months ago
Enhanced Pictorial Structures for Precise Eye Localization under Uncontrolled Conditions
In this paper, we present an enhanced Pictorial Struc- ture (PS) model for precise eye localization, a fundamen- tal problem involved in many face processing tasks. PS is a comp...
Xiaoyang Tan (Nanjing University of Aeronautics an...
ICCV
2009
IEEE
15 years 29 days ago
Learning a dense multi-view representation for detection, viewpoint classification and synthesis of object categories
Recognizing object classes and their 3D viewpoints is an important problem in computer vision. Based on a partbased probabilistic representation [31], we propose a new 3D object...
Hao Su, Min Sun, Li Fei-Fei, Silvio Savarese
CVPR
2006
IEEE
14 years 10 months ago
Improving Recognition of Novel Input with Similarity
Many sources of information relevant to computer vision and machine learning tasks are often underused. One example is the similarity between the elements from a novel source, suc...
Jerod J. Weinman, Erik G. Learned-Miller