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CSCW
2006
ACM
13 years 11 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
ISVC
2005
Springer
14 years 1 months ago
Real-Time Video Annotations for Augmented Reality
Augmented reality (AR) provides an intuitive user interface to present information in the context of the real world. A common application is to overlay screen-aligned annotations f...
Edward Rosten, Gerhard Reitmayr, Tom Drummond
DIAGRAMS
2004
Springer
14 years 1 months ago
Making TRACS: The Diagrammatic Design of a Double-Sided Deck
TRACS: Tool for Research on Adaptive Cognitive Strategies, is a new family of card games played with a special deck. Each card in the deck is a double-sided diagram, where the back...
Kevin Burns
SYNTHESE
2010
88views more  SYNTHESE 2010»
13 years 2 months ago
Proposition-valued random variables as information
The notion of a proposition as a set of possible worlds or states occupies central stage in probability theory, semantics and epistemology, where it serves as the fundamental unit...
Richard Bradley
TEI
2010
ACM
151views Hardware» more  TEI 2010»
14 years 2 months ago
ChameleonBall
We propose a novel ball-type input/output (I/O) device—the ChameleonBall—that allows users to interact with colors in the real world. The ChameleonBall mainly consists of mult...
Koji Tsukada, Maho Oki