In this paper we present a method to relight human faces in real time, using consumer-grade graphics cards even with limited 3D capabilities. We show how to render faces using a c...
Abstract— We address the problem of vision-based multiperson tracking in busy pedestrian zones using a stereo rig mounted on a mobile platform. Specifically, we are interested i...
Andreas Ess, Bastian Leibe, Konrad Schindler, Luc ...
Signal modeling lies at the core of numerous signal and image processing applications. A recent approach that has drawn considerable attention is sparse representation modeling, in...
Estimating geometric structure from uncalibrated images accurately enough for high quality rendering is difficult. We present a method where only coarse geometric structure is trac...
The bidirectional texture function (BTF) describes texture appearance variations due to varying illumination and viewing conditions. This function is acquired by large number of m...