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» Language Games, Natural and Artificial
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AIIDE
2007
14 years 4 days ago
Automatic Design of Balanced Board Games
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Joe Marks, Vincent Hom
AI
2003
Springer
14 years 3 months ago
DIAGAL: A Tool for Analyzing and Modelling Commitment-Based Dialogues between Agents
Abstract. This paper overviews our currently in progress agent communication language simulator, called DIAGAL, by describing its use in analyzing and modelling automated conversat...
Marc-André Labrie, Brahim Chaib-draa, Nicol...
ICALP
2011
Springer
13 years 1 months ago
Restoring Pure Equilibria to Weighted Congestion Games
Abstract. Congestion games model several interesting applications, including routing and network formation games, and also possess attractive theoretical properties, including the ...
Konstantinos Kollias, Tim Roughgarden
FLAIRS
2004
13 years 11 months ago
Use of Default Reasoning for Disambiguation Under Question Answering
We develop the default logic for pragmatic analysis of natural language queries. Ambiguous sentences are considered so that each set of meanings is assigned an extension of defaul...
Boris Galitsky
ECAL
2003
Springer
14 years 3 months ago
Language Games with Mixed Populations
This paper presents an adaptation of Luc Steels’s model of Category Formation and Language Sharing. The simple competitive learning algorithm is proposed as a more general means ...
Michael Lewin, Emmet Spier