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» Language Games, Natural and Artificial
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GECCO
2007
Springer
159views Optimization» more  GECCO 2007»
14 years 4 months ago
A systemic computation platform for the modelling and analysis of processes with natural characteristics
Computation in biology and in conventional computer architectures seem to share some features, yet many of their important characteristics are very different. To address this, [1]...
Erwan Le Martelot, Peter J. Bentley, R. Beau Lotto
EVOW
2011
Springer
13 years 1 months ago
Towards Procedural Strategy Game Generation: Evolving Complementary Unit Types
The Strategy Game Description Game Language (SGDL) is intended to become a complete description of all aspects of strategy games, including rules, parameters, scenarios, maps, and ...
Tobias Mahlmann, Julian Togelius, Georgios N. Yann...
ICAIL
2003
ACM
14 years 3 months ago
Positive and Negative Expectations and the Deontic Nature of Social Conventions
The general goal of the paper is to show the normative/deontic nature of conventions. Conventions are traditionally defined as regularity of behavior based on expectations evolved...
Cristiano Castelfranchi, Luca Tummolini
ICAISC
2010
Springer
13 years 11 months ago
CI in General Game Playing - To Date Achievements and Perspectives
Abstract. Multigame playing agents are programs capable of autonomously learning to play new, previously unknown games. In this paper, we concentrate on the General Game Playing Co...
Karol Waledzik, Jacek Mandziuk
ATAL
2010
Springer
13 years 11 months ago
Stackelberg vs. Nash in security games: interchangeability, equivalence, and uniqueness
There has been significant recent interest in game theoretic approaches to security, with much of the recent research focused on utilizing the leader-follower Stackelberg game mod...
Zhengyu Yin, Dmytro Korzhyk, Christopher Kiekintve...