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» Language Games, Natural and Artificial
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SIGMOD
2007
ACM
153views Database» more  SIGMOD 2007»
14 years 10 months ago
Scaling games to epic proportion
We introduce scalability for computer games as the next frontier for techniques from data management. A very important aspect of computer games is the artificial intelligence (AI)...
Walker M. White, Alan J. Demers, Christoph Koch, J...
FSTTCS
2006
Springer
14 years 1 months ago
Game Semantics for Higher-Order Concurrency
Abstract. We describe a denotational (game) semantics for a call-byvalue functional language with multiple threads of control, which may communicate values of general type on local...
James Laird
FLAIRS
1998
13 years 11 months ago
Pronoun Resolution of "They" and "Them"
Pronounresolution is an uncertain process in machine oriented natural language processing. There are many techniquesto determinethe referent of the pronoun.This paperaddressesthe ...
Bruce A. Wooley
ECAI
2006
Springer
14 years 1 months ago
How to Analyze Free Text Descriptions for Recommending TV Programmes?
ct This paper presents an approach to exploit free text descriptions of TV programmes as available from EPG data sets for a recommendation system that takes the content of programm...
Bernd Ludwig, Stefan Mandl
ICANN
2010
Springer
13 years 10 months ago
Multi-Dimensional Deep Memory Atari-Go Players for Parameter Exploring Policy Gradients
Abstract. Developing superior artificial board-game players is a widelystudied area of Artificial Intelligence. Among the most challenging games is the Asian game of Go, which, des...
Mandy Grüttner, Frank Sehnke, Tom Schaul, J&u...