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» Language Games, Natural and Artificial
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CONCUR
2010
Springer
13 years 11 months ago
Obliging Games
Abstract. Graph games of infinite length provide a natural model for open reactive systems: one player (Eve) represents the controller and the other player (Adam) represents the en...
Krishnendu Chatterjee, Florian Horn, Christof L&ou...
IJCNN
2008
IEEE
14 years 4 months ago
A pragmatic path toward endowing virtually-embodied AIs with human-level linguistic capability
— Current work is described wherein simplified versions of the Novamente Cognition Engine (NCE) are being used to control virtual agents in virtual worlds such as game engines an...
Ben Goertzel
ECAI
2000
Springer
14 years 2 months ago
Using Description Logics for Ontology Extraction
The paper presents a prototype of a system for querying the Web in natural language (French) for a limited domain. The domain knowledge, represented in description logics (DL), is ...
Amalia Todirascu, François de Bertrand de B...
CP
2000
Springer
14 years 2 months ago
A Constraint-Based Framework for Prototyping Distributed Virtual Applications
Abstract. This paper describes the architecture and implementation of a constraint-based framework for rapid prototyping of distributed applications such as virtual simulations, co...
Vineet Gupta, Lalita Jategaonkar Jagadeesan, Radha...
AI
2006
Springer
13 years 10 months ago
On the computational complexity of coalitional resource games
We study Coalitional Resource Games (CRGs), a variation of Qualitative Coalitional Games (QCGs) in which each agent is endowed with a set of resources, and the ability of a coalit...
Michael Wooldridge, Paul E. Dunne