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» Language Games, Natural and Artificial
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AIMDM
1999
Springer
14 years 2 months ago
Automatic Acquisition of Morphological Knowledge for Medical Language Processing
Medical words exhibit a rich and productive morphology. Morphological knowledge is therefore very important for any medical language processing application. We propose a simple and...
Pierre Zweigenbaum, Natalia Grabar
ATAL
2008
Springer
13 years 12 months ago
Autonomous virtual humans and lower animals: from biomechanics to intelligence
The confluence of virtual reality and artificial life, an emerging discipline that spans the computational and biological sciences, has yielded synthetic worlds inhabited by reali...
Demetri Terzopoulos
KI
2009
Springer
14 years 4 months ago
SceneMaker: Automatic Visualisation of Screenplays
Abstract. Our proposed software system, SceneMaker, aims to facilitate the production of plays, films or animations by automatically interpreting natural language film scripts an...
Eva Hanser, Paul McKevitt, Tom Lunney, Joan Condel...
KI
2008
Springer
13 years 9 months ago
Space, Time, and the Use of Language
1 The investigation of linguistic expressions of space and time typically presupposes an interdependency between these two related conceptual domains, resulting in a quasi-metaphor...
Thora Tenbrink
CHI
2010
ACM
14 years 4 months ago
Physical activity motivating games: virtual rewards for real activity
Contemporary lifestyle has become increasingly sedentary: little physical (sports, exercises) and much sedentary (TV, computers) activity. The nature of sedentary activity is self...
Shlomo Berkovsky, Mac Coombe, Jill Freyne, Dipak B...