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» Language Games, Natural and Artificial
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AIIDE
2008
14 years 6 days ago
Agent Learning using Action-Dependent Learning Rates in Computer Role-Playing Games
We introduce the ALeRT (Action-dependent Learning Rates with Trends) algorithm that makes two modifications to the learning rate and one change to the exploration rate of traditio...
Maria Cutumisu, Duane Szafron, Michael H. Bowling,...
AIIDE
2008
14 years 6 days ago
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santi...
AIED
2011
Springer
13 years 1 months ago
SMART: Speech-enabled Mobile Assisted Reading Technology for Word Comprehension
In this study, we designed and developed two educational games on mobile phones with support for speech-recognition to examine and train the cognitive underpinnings of word reading...
Anuj Kumar, Pooja Reddy, Matthew Kam
WWW
2006
ACM
14 years 10 months ago
Question answering on top of the BT digital library
In this poster we present an approach to query answering over knowledge sources that makes use of different ontology management components within an application scenario of the BT...
Johanna Völker, Peter Haase, Philipp Cimiano,...
EVOW
2010
Springer
14 years 4 months ago
Evolving 3D Buildings for the Prototype Video Game Subversion
We investigate user-guided evolution for the development of virtual 3D building structures for the prototype (commercial) game Subversion, which is being developed by Introversion ...
Andrew Martin, Andrew Lim, Simon Colton, Cameron B...