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» Language Games, Natural and Artificial
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AIMSA
2008
Springer
14 years 4 months ago
Tailoring the Interpretation of Spatial Utterances for Playing a Board Game
In order to build an intelligent system that allows human beings to cooperate with a computing machine to perform a given task it is important to account for the individual charact...
Andrea Corradini
AGI
2008
13 years 11 months ago
Language Processing in Human Brain
Human brain is exceptionally complex and simple at the same time. Its extremely composite biological structure results itself in human everyday behavior that many people might cons...
Alexander Borzenko
FLAIRS
2006
13 years 11 months ago
Multi-Dimensional Dependency Grammar as Multigraph Description
Extensible Dependency Grammar (XDG) is new, modular grammar formalism for natural language. An XDG analysis is a multi-dimensional dependency graph, where each dimension represent...
Ralph Debusmann, Gert Smolka
EMNLP
2009
13 years 7 months ago
Using the Web for Language Independent Spellchecking and Autocorrection
We have designed, implemented and evaluated an end-to-end system spellchecking and autocorrection system that does not require any manually annotated training data. The World Wide...
Casey Whitelaw, Ben Hutchinson, Grace Chung, Ged E...
ATAL
2009
Springer
14 years 4 months ago
Adversarial search with procedural knowledge heuristic
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Viliam Lisý, Branislav Bosanský, Mic...