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» Language Games, Natural and Artificial
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AIED
2011
Springer
13 years 1 months ago
Workflow-Based Assessment of Student Online Activities with Topic and Dialogue Role Classification
The Pedagogical Assessment Workflow System (PAWS) is a new workflow-based pedagogical assessment framework that enables the efficient and robust integration of diverse datasets for...
Jun Ma, Jeon-Hyung Kang, Erin Shaw, Jihie Kim
ATAL
2010
Springer
13 years 11 months ago
Developing high-level cognitive functions for service robots
The primary target of this work is human-robot collaboration, especially for service robots in complicated application scenarios. Three assumptions and four requirements are ident...
Xiaoping Chen, Jianmin Ji, Jiehui Jiang, Guoqiang ...
FOIS
2006
13 years 11 months ago
A Dynamic Theory of Ontology
Natural languages are easy to learn by infants, they can express any thought that any adult might ever conceive, and they accommodate the limitations of human breathing rates and s...
John F. Sowa
IVA
2009
Springer
14 years 4 months ago
Methodologies for the User Evaluation of the Motion of Virtual Humans
Abstract. Virtual humans are employed in many interactive applications, including (serious) games. Their motion should be natural and allow interaction with its surroundings and ot...
Sander E. M. Jansen, Herwin van Welbergen
AI
2011
Springer
13 years 5 months ago
Relational preference rules for control
Much like relational probabilistic models, the need for relational preference models arises naturally in real-world applications where the set of object classes is fixed, but obj...
Ronen I. Brafman