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» Language Games, Natural and Artificial
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KI
2007
Springer
14 years 4 months ago
How to Handle Incomplete Knowledge Concerning Moving Objects
In this paper, we present a way of how to handle incomplete knowledge concerning moving objects. Our approach is based on the basic Qualitative Trajectory Calculus (QTCB), which is...
Nico Van de Weghe, Peter Bogaert, Anthony G. Cohn,...
ISMIS
2005
Springer
14 years 3 months ago
Getting Computers to See Information Graphics So Users Do Not Have to
Abstract. Information graphics such as bar, line and pie charts appear frequently in electronic media and often contain information that is not found elsewhere in documents. Unfort...
Daniel Chester, Stephanie Elzer
EACL
2010
ACL Anthology
13 years 11 months ago
Attribute-Centric Referring Expression Generation
The premise of the work presented in this chapter is that much of the existing work on the generation of referring expressions has focused on aspects of the problem that appear to ...
Robert Dale, Jette Viethen
WWW
2008
ACM
14 years 10 months ago
Size matters: word count as a measure of quality on wikipedia
Wikipedia, "the free encyclopedia", now contains over two million English articles, and is widely regarded as a highquality, authoritative encyclopedia. Some Wikipedia a...
Joshua E. Blumenstock
SARA
2009
Springer
14 years 4 months ago
A Practical Use of Imperfect Recall
Perfect recall is the common and natural assumption that an agent never forgets. As a consequence, the agent can always condition its choice of action on any prior observations. I...
Kevin Waugh, Martin Zinkevich, Michael Johanson, M...