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» Language Games, Natural and Artificial
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CEC
2007
IEEE
14 years 4 months ago
A fractal representation for real optimization
— The chaos game, in which a moving point is repeatedly averaged toward randomly selected vertices of a triangle, is one method of generating the fractal called the Sierpinski tr...
Daniel A. Ashlock, Justin Schonfeld
ATAL
2006
Springer
14 years 1 months ago
Monotonic concession protocols for multilateral negotiation
The most natural way of thinking about negotiation is probably a situation whereby each of the parties involved initially make a proposal that is particularly beneficial to themse...
Ulle Endriss
AI
1999
Springer
13 years 9 months ago
RoboCup: Today and Tomorrow - What we have learned
RoboCup is an increasingly successful attempt to promote the full integration of AI and robotics research. The most prominent feature of RoboCup is that it provides the researcher...
Minoru Asada, Hiroaki Kitano, Itsuki Noda, Manuela...
IUI
2009
ACM
14 years 6 months ago
An interface for targeted collection of common sense knowledge using a mixture model
We present a game-based interface for acquiring common sense knowledge. In addition to being interactive and entertaining, our interface guides the knowledge acquisition process t...
Robert Speer, Jayant Krishnamurthy, Catherine Hava...
IEEEICCI
2005
IEEE
14 years 3 months ago
A brain-like computer for cognitive software applications: the Ersatz Brain project
We want to design a suitable computer for the efficient execution of the software now being developed that will display human-like cognitive abilities. Examples of these potential...
J. A. Anderson