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» Language Games, Natural and Artificial
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AIMSA
2008
Springer
14 years 4 months ago
A Social and Emotional Model for Obtaining Believable Emergent Behaviors
Abstract This paper attempts to define an emotional model for virtual agents that behave autonomously in social worlds. We adopt shallow modeling based on the decomposition of the...
Javier Asensio, Marta Jiménez, Susana Fern&...
AIIA
2005
Springer
14 years 3 months ago
Solving Italian Crosswords Using the Web
We designed and implemented a software system, called WebCrow, that represents the first solver for Italian crosswords and the first system that tackles a language game using the...
Giovanni Angelini, Marco Ernandes, Marco Gori
AFRIGRAPH
2001
ACM
14 years 1 months ago
A gesture processing framework for multimodal interaction in virtual reality
This article presents a gesture detection and analysis framework for modelling multimodal interactions. It is particulary designed for its use in Virtual Reality (VR) applications...
Marc Erich Latoschik
AMAI
2004
Springer
14 years 3 months ago
Production Inference, Nonmonotonicity and Abduction
We introduce a general formalism of production inference relations that posses both a standard monotonic semantics and a natural nonmonotonic semantics. The resulting nonmonotonic...
Alexander Bochman
ECAI
2004
Springer
14 years 3 months ago
Lessons from Deploying NLG Technology for Marine Weather Forecast Text Generation
SUMTIME-MOUSAM is a Natural Language Generation (NLG) system that produces textual weather forecasts for offshore oilrigs from Numerical Weather Prediction (NWP) data. It has been ...
Somayajulu Sripada, Ehud Reiter, Ian Davy, Kristia...