Sciweavers

617 search results - page 73 / 124
» Language Games, Natural and Artificial
Sort
View
PRICAI
2004
Springer
14 years 3 months ago
An Anytime Algorithm for Interpreting Arguments
Abstract. The problem of interpreting Natural Language (NL) discourse is generally of exponential complexity. However, since interactions with users must be conducted in real time,...
Sarah George, Ingrid Zukerman, Michael Niemann
PRICAI
2004
Springer
14 years 3 months ago
K2: Animated Agents that Understand Speech Commands and Perform Actions
This paper presents a prototype dialogue system, K2, in which a user can instruct agents through speech input to manipulate various objects in a 3-D virtual world. The agents’ ac...
Takenobu Tokugana, Kotaro Funakoshi, Hozumi Tanaka
ICTAI
2003
IEEE
14 years 3 months ago
Ontology-Based Medical Image Annotation with Description Logics
The interpretation of medical evidence is normally presented in terms of a controlled, but diversely expressed specialist vocabulary and natural language phrases. Such informally ...
Bo Hu, Srinandan Dasmahapatra, Paul H. Lewis, Nige...
AI
2003
Springer
14 years 3 months ago
Summarizing Web Sites Automatically
This research is directed towards automating the Web Site summarization task. To achieve this objective, an approach, which applies machine learning and natural language processing...
Yongzheng Zhang, A. Nur Zincir-Heywood, Evangelos ...
EPIA
2001
Springer
14 years 2 months ago
Situation Calculus as Hybrid Logic: First Steps
Abstract. The situation calculus, originally conceived by John McCarthy, is one of the main representation languages in artificial intelligence. The original papers introducing th...
Patrick Blackburn, Jaap Kamps, Maarten Marx