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» Language Games, Natural and Artificial
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ATAL
2009
Springer
14 years 4 months ago
Dynamic protocols for open agent systems
Multi-agent systems where the members are developed by parties with competing interests, and where there is no access to a member’s internal state, are often classified as ‘o...
Alexander Artikis
CP
2007
Springer
14 years 4 months ago
Exploiting Past and Future: Pruning by Inconsistent Partial State Dominance
It has recently been shown, for the Constraint Satisfaction Problem (CSP), that the state associated with a node of the search tree built by a backtracking algorithm can be exploit...
Christophe Lecoutre, Lakhdar Sais, Sébastie...
IEEEICCI
2003
IEEE
14 years 3 months ago
Conceptual Framework for Interactive Ontology Building
Abstract— An ontology is a formal language adequately representing the knowledge used for reasoning in a specific environment. When contradictions arise and make ontologies inad...
Jean Sallantin, Jacques Divol, Patrice Duroux
CP
2003
Springer
14 years 3 months ago
Automated Mechanism Design: A New Application Area for Search Algorithms
Mechanism design is the art of designing the rules of the game (aka. mechanism) so that a desirable outcome (according to a given objective) is reached despite the fact that each a...
Tuomas Sandholm
FLAIRS
2011
13 years 1 months ago
Affective Text: Generation Strategies and Emotion Measurement Issues
In affective natural language generation (NLG) a major aim is to be able to influence the emotional effects evoked in the addressee through the intelligent use of language. While...
Ielka van der Sluis, Chris Mellish, Gavin Doherty