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ENTCS
1998
105views more  ENTCS 1998»
13 years 8 months ago
A Concurrent Object Calculus: Reduction and Typing
We obtain a new formalism for concurrent object-oriented languages by extending Abadi and Cardelli's imperative object calculus with operators for concurrency from the -calc...
Andrew D. Gordon, Paul D. Hankin
CASES
2006
ACM
14 years 2 months ago
Modeling heterogeneous SoCs with SystemC: a digital/MEMS case study
Designers of SoCs with non-digital components, such as analog or MEMS devices, can currently use high-level system design languages, such as SystemC, to model only the digital par...
Ankush Varma, Muhammad Yaqub Afridi, Akin Akturk, ...
MM
2004
ACM
116views Multimedia» more  MM 2004»
14 years 1 months ago
A taxonomy for multimedia service composition
The realization of multimedia systems still heavily relies on building monolithic systems that need to be reengineered for every change in the application and little of which can ...
Klara Nahrstedt, Wolf-Tilo Balke
ECOOP
2004
Springer
14 years 1 months ago
Finding and Removing Performance Bottlenecks in Large Systems
Abstract. Software systems obey the 80/20 rule: aggressively optimizing a vital few execution paths yields large speedups. However, finding the vital few paths can be difficult, e...
Glenn Ammons, Jong-Deok Choi, Manish Gupta, Nikhil...
SAC
2009
ACM
14 years 1 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison