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CGF
2005
159views more  CGF 2005»
13 years 7 months ago
Real-Time Shape Editing using Radial Basis Functions
Current surface-based methods for interactive freeform editing of high resolution 3D models are very powerful, but at the same time require a certain minimum tessellation or sampl...
Mario Botsch, Leif Kobbelt
CGF
1998
121views more  CGF 1998»
13 years 7 months ago
Emotion Editing using Finite Elements
This paper describes the prototype of a facial expression editor. In contrast to existing systems the presented editor takes advantage of both medical data for the simulation and ...
Rolf M. Koch, Markus H. Gross, Albert Bosshard
VR
2009
IEEE
188views Virtual Reality» more  VR 2009»
14 years 2 months ago
Crafting Personalized Facial Avatars Using Editable Portrait and Photograph Example
Computer-generated facial avatars have been increasingly used in a variety of virtual reality applications. Emulating the real-world face sculpting process, we present an interact...
Tanasai Sucontphunt, Zhigang Deng, Ulrich Neumann
SMI
2006
IEEE
112views Image Analysis» more  SMI 2006»
14 years 1 months ago
ReMESH: An Interactive Environment to Edit and Repair Triangle Meshes
Polygonal meshes obtained from acquisition of real-world objects may easily exhibit topological or geometrical defects, which often prevent subsequent processing and analysis to p...
Marco Attene, Bianca Falcidieno
SIAMSC
2008
192views more  SIAMSC 2008»
13 years 7 months ago
Surface Mesh Smoothing, Regularization, and Feature Detection
We describe a hybrid algorithm that is designed to reconstruct a piecewise smooth surface mesh from noisy input. While denoising, our method simultaneously regularizes triangle me...
Hui Huang, Uri M. Ascher