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SI3D
2005
ACM
14 years 1 months ago
Texture sprites: texture elements splatted on surfaces
We present a new interactive method to texture complex geometries at very high resolution, while using little memory and without the need for a global planar parameterization. We ...
Sylvain Lefebvre, Samuel Hornus, Fabrice Neyret
CGF
2006
202views more  CGF 2006»
13 years 7 months ago
GPU-based Collision Detection for Deformable Parameterized Surfaces
Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or...
Alexander Greß, Michael Guthe, Reinhard Klei...
SMA
2009
ACM
149views Solid Modeling» more  SMA 2009»
14 years 2 months ago
A sketching interface for feature curve recovery of free-form surfaces
In this paper, we present a semi-automatic approach to efficiently and robustly recover the characteristic feature curves of a given free-form surface. The technique supports a s...
Ellen Dekkers, Leif Kobbelt, Richard R. Pawlicki, ...
CGF
2002
91views more  CGF 2002»
13 years 7 months ago
Modeling Surperspective Projection of Landscapes for Geographical Guide-Map Generation
It is still challenging to generate hand-drawn pictures because they differ from ordinary photographs in that they are often drawn as seen from multiple viewpoints. This paper pre...
Shigeo Takahashi, Naoya Ohta, Hiroko Nakamura, Yur...
CGF
2011
12 years 11 months ago
GeoBrush: Interactive Mesh Geometry Cloning
We propose a method for interactive cloning of 3D surface geometry using a paintbrush interface, similar to the continuous cloning brush popular in image editing. Existing interac...
Kenshi Takayama, Ryan Schmidt, Karan Singh, Takeo ...