Current GPUs perform a significant amount of redundant shading when surfaces are tessellated into small triangles. We address this inefficiency by augmenting the GPU pipeline to...
Kayvon Fatahalian, Solomon Boulos, James Hegarty, ...
In this paper, we propose a new family of interconnection networks, called cyclic networks (CNs), in which an intercluster connection is defined on a set of nodes whose addresses...
In this paper, we introduce the progressive simplicial complex (PSC) representation, a new format for storing and transmitting triangulated geometric models. Like the earlier prog...
We give a practical and provably good Monte Carlo algorithm for approximating center points. Let P be a set of n points in IRd . A point c ∈ IRd is a β-center point of P if eve...
Kenneth L. Clarkson, David Eppstein, Gary L. Mille...
We present a new approachto interactive modeling of freeform surfaces. Instead of a fixed mesh of control points, the model presented to the user is that of an infinitely malleabl...