Recently, animations with deforming objects have been frequently used in various computer graphics applications. Morphing of objects is one of the techniques which realize shape t...
We present an effective and easy-to-implement angle-based smoothing scheme for triangular, quadrilateral and tri-quad mixed meshes. For each mesh node our algorithm compares all t...
We present a new mesh warping algorithm for tetrahedral meshes based upon weighted laplacian smoothing. We start with a 3D domain which is bounded by a triangulated surface mesh a...
In this paper, we introduce iterative mean and median filtering schemes for smoothing noisy 3D shapes given as triangle meshes. Our main idea consists of applying mean and median...
Hirokazu Yagou, Yutaka Ohtake, Alexander G. Belyae...
In recent years a considerable amount of work in graphics and geometric optimization used tools based on the Laplace-Beltrami operator on a surface. The applications of the Laplac...