Finite Element methods are well suited to the computation of the light distribution in mostly diffuse scenes, but the resulting mesh is often far from optimal to accurately represe...
Annette Scheel, Marc Stamminger, Hans-Peter Seidel
Due to their simplicity and flexibility, polygonal meshes are about to become the standard representation for surface geometry in computer graphics applications. Some algorithms i...
Abstract We present an algorithm for computing families of geodesic curves over an open mesh patch to partition the patch into strip-like segments. Specifically, the segments can ...
In this paper, we present a novel technique that enables capturing of detailed 3D models from flash photographs integrating shading and silhouette cues. Our main contribution is ...
—Although network-wide flooding in reactive routing protocols like AODV [1] facilitates the discovery of optimal routes, they engender large control overhead. Some efficient floo...