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» Large Object Segmentation with Region Priority Rendering
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ACSC
2005
IEEE
14 years 29 days ago
Large Object Segmentation with Region Priority Rendering
The Address Recalculation Pipeline is a hardware architecture designed to reduce the end-to-end latency suffered by immersive Head Mounted Display virtual reality systems. A deman...
Yang-Wai Chow, Ronald Pose, Matthew Regan
ACSC
2006
IEEE
14 years 1 months ago
Human visual perception of region warping distortions
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
ISM
2008
IEEE
83views Multimedia» more  ISM 2008»
14 years 1 months ago
Fast and Flexible Tree Rendering with Enhanced Visibility Estimation
We present a set of techniques to simplify tree models for faster rendering while retaining their visual resemblance to the original model. This goal is achieved by setting a budg...
Jessy Lee, C. C. Jay Kuo
DAGM
1995
Springer
13 years 11 months ago
Primary Image Segmentation
: This paper introduces the notion of primary image segmentation which serves as a well defined link between low- and high-level image analysis. A general algorithmic framework bas...
Ullrich Köthe
ICIP
2007
IEEE
14 years 1 months ago
Using Dempster-Shafer Theory to Fuse Multiple Information Sources in Region-Based Segmentation
This paper presents a new method for segmentation of images into large regions that reflect the real world objects present in a scene. It explores the feasibility of utilizing sp...
Tomasz Adamek, Noel E. O'Connor