—Multiparty interactive network applications such as teleconferencing, network gaming, and online trading are gaining popularity. In addition to end-to-end latency bounds, these ...
Total order broadcast is a fundamental communication primitive that plays a central role in bringing cheap software-based high availability to a wide array of services. This paper...
Rachid Guerraoui, Ron R. Levy, Bastian Pochon, Viv...
— Minimum-latency beaconing schedule (MLBS) in synchronous multihop wireless networks seeks a schedule for beaconing with the shortest latency. This problem is NP-hard even when ...
As more games of a wider variety of genres move online to provide multiplayer experiences to their players, there is an increasing need to improve the quality of service delivered...